********* Mask Node ********* .. figure:: /images/compositing_nodes_input_mask.png :align: right Mask Node. The Mask node can be used to select a :doc:`Mask Data-block `. This node can be used with other nodes, for example to Invert, Multiply or Mix, or use as a factor input. Inputs ====== This node has no input sockets. Properties ========== Masks The selectable mask data-block. If the label is left blank the mask name will be set. Anti-Alias Create smooth mask edges rather than hard ones. Feather Use or ignore feather points defined for splines see :ref:`Mask Feathers ` for more details. Size Scene Size will give an image the size of the render resolution for the scene, scaling along when rendering with different resolutions. Fixed gives a fixed size in pixels. Fixed/ Scene gives a size in pixels that still scales along when changing the render resolution percentage in the scene. Motion Blur For animated masks, creating a motion blurred mask from the surrounding frames, with a given number of samples (higher gives better quality), and a camera shutter time in seconds. Outputs ======= Mask The black and white output of the mask. Example ======= In the example below the *Mask node* is used to define a rough outline of the island, where areas out side of the island are dark, drawing the eye to the island. .. figure:: /images/compositing_input_mask_example.jpg Example of the Mask Node.