***************** Custom Properties ***************** .. figure:: /images/data-system_custom-properties_add.png :align: right Custom Properties Panel. Custom properties are a way to store your own meta-data in Blender's data-blocks which can be used for rigging (where bones and objects can have custom properties driving other properties), and Python scripts, where it's common to define new settings not available in Blender. Only certain data supports custom properties: - All :ref:`data-blocks types `. - Bones and Pose-Bones. - Sequence strips. To add a custom property, find the *Custom Properties* panel, found at the bottom of most :doc:`Properties Editor `, and hit *Add*. Editing Properties ================== User Interface -------------- Custom properties can be edited using the panel available for data types that support it. .. figure:: /images/data-system_custom-properties_edit.png :align: right Custom Properties Edit Region. Property Name The name of the custom property Property Value Todo. Min The minimum value the custom property can take. Max The maximum value the custom property can take. Use Soft Limits Enables limits that the *Property Value* slider can be adjusted to without having to input the value numerically. Soft Min The minimum value for the soft limit. Soft Max The maximum value for the soft limit. Tooltip Allows you to write a custom :doc:`Tooltip ` for your property. Python Access ------------- Custom properties can be accessed in a similar way to `dictionaries `__, with the constraints that keys can only be strings, and values can only be strings, numbers, arrays and nested properties. See the `API documentation `__ for details.