**************** Scene Properties **************** Scene ===== Camera Used to select which camera is used as the active camera. .. _scene-background-set: Background Allows you to use a scene as a background, this is typically useful when you want to focus on animating the foreground for example, without background elements getting in the way. This scene can have its own animation, physics-simulations etc, but you will have to select it from the *Scene* data-block menu, if you want to edit any of its contents. .. tip:: This can also be used in combination with :ref:`Linking to a Scene `, where one blend-file contains the environment, which can be re-used in many places. Active Clip Active movie clip for constraints and viewport drawing. .. _data-scenes-props-units: Units ===== Length Presets Common unit scales to use. Length None Uses :term:`Blender Units`. Metric, Imperial Standard unit of measurement for lengths. Angle Standard unit for angular measurement. Degrees, Radians .. tip:: When you are using *Degrees*, the radian value is also displayed in the tooltip. Unit Scale Scale factor to use when converting between :term:`Blender Units` and *Metric*/*Imperial*. .. tip:: Usually you will want to use the *Length* presets to change to scale factor, as this does not require looking up values to use for conversion. Separate Units When *Metric* or *Imperial* display units as multiple multiple values, for example, "2.285m" will become "2m 28.5cm". .. Normally we would avoid documenting long lists of values however, this is not displayed anywhere else. .. list-table:: Imperial Units :header-rows: 1 :stub-columns: 1 * - Full Name - Short Name(s) - Scale of a Meter * - thou - ``mil`` - 0.0000254 * - inch - ``"``, ``in`` - 0.0254 * - foot, feet - ``'``, ``ft`` - 0.3048 * - yard - ``yd`` - 0.9144 * - chain - ``ch`` - 20.1168 * - furlong - ``fur`` - 201.168 * - mile - ``mi``, ``m`` - 1609.344 .. list-table:: Metric Units :header-rows: 1 :stub-columns: 1 * - Full Name - Short Name(s) - Scale of a Meter * - micrometer - ``um`` - 0.000001 * - millimeter - ``mm`` - 0.001 * - centimeter - ``cm`` - 0.01 * - decimeter - ``dm`` - 0.1 * - meter - ``m`` - 1.0 * - dekameter - ``dam`` - 10.0 * - hectometer - ``hm`` - 100.0 * - kilometer - ``km`` - 1000.0 Keying Sets =========== See :doc:`/animation/keyframes/keying_sets`. Color Management ================ Options to control how images appear on the screen. For :ref:`Color Management settings ` for more information. .. move to audio rendering? .. _data-scenes-audio: Audio ===== Options to control global audio settings. Volume Volume for the scene. Update Animation Cache Updates the audio animation cache. This is useful if you start noticing artifact in the audio. Distance Model --------------------- Distance Model TODO. Speed Speed of the sound for the Doppler effect calculations. Doppler Pitch factor for Doppler effect calculation. Format ---------- Channels TODO. Mix Rate TODO. Gravity ======= Options to control global gravity used for physic effects. See the :ref:`Physics Introduction ` for more information. Rigid Body World ================ The *Rigid Body World* is a group of Rigid Body objects, which holds settings that apply to all rigid bodies in this simulation. See :doc:`Rigid Body World ` for more information. .. todo move to render/settings - engine dependent Simplify ======== Subdivision Maximum number of *Viewport*/*Render* subdivisions to use for the :doc:`Subdivision Modifier ` Child Particles Percentage of :doc:`Child Particles ` to see in the *Viewport*/*Render*. Use Camera Cull Automatically culls objects based on the camera frustum. Margin Margin for the camera space culling.