****** Mirror ****** .. admonition:: Reference :class: refbox | Mode: Object and Edit Modes | Menu: :menuselection:`Object/Mesh --> Mirror` | Hotkey: :kbd:`Ctrl-M` Mirroring an Object or Mesh selection will create a reversed version of the selection. The position of the mirrored version of the selection is determined by the :doc:`Pivot Point `. A common use of mirroring is to model half an object, duplicate it and then use the mirror transform to create a reversed version to complete the model. .. note:: Mirrored duplicates can also be created with a :doc:`Mirror Modifier `. .. _fig-mesh-duplicating-mirror-selection: .. figure:: /images/editors_3dview_transformations_advanced_mirror_mirror-example.jpg Mirroring a Selection. Usage ===== To mirror a selection along a particular global axis press: :kbd:`Ctrl-M`, followed by :kbd:`X`, :kbd:`Y` or :kbd:`Z`. The image :ref:`Mirroring a Selection ` shows the results of this action after a mesh element has been duplicated. In Mesh mode, you can mirror the selection on the currently selected :doc:`Transform Orientations ` by pressing the appropriate axis key a second time. For example, if the Transform Orientation is set to *Normal*, pressing: :kbd:`Ctrl-M`, followed by :kbd:`X` and then :kbd:`X` again will mirror the selection along the X-axis of the *Normal Orientation*. .. figure:: /images/editors_3dview_transformations_advanced_mirror_interactive-mirror.jpg Interactive Mirror. You can alternatively hold the :kbd:`MMB` to interactively mirror the object by moving the mouse in the direction of the mirror axis.