************ Introduction ************ .. figure:: /images/editors_dopesheet_overview.jpg :width: 400px The Dope Sheet. Classical hand-drawn animators often made a chart, showing exactly when each drawing, sound and camera move would occur, and for how long. They nicknamed this the "dope sheet". While CG foundations dramatically differ from classical hand-drawn animation, Blender's *Dope Sheet* inherits a similar directive. It gives the animator a "birds-eye-view" of every thing occurring within a scene. Dope Sheet Modes ================ .. figure:: /images/editors_dopesheet_modes.jpg Dope Sheet Modes. There are four basic views for the Dope Sheet. These all view different contexts of animation: Dope Sheet The Dope Sheet Mode allow you to edit multiple actions at once. Action Editor :doc:`Action Editor ` is where you can define and control actions. Shape Key Editor :ref:`ShapeKey Editor ` is dedicated to the shape key data-blocks. Grease Pencil :doc:`Grease Pencil ` Mode is dedicated to the :doc:`grease pencil tool's ` keyframes for each :doc:`grease pencil layer `, you have a strip along which you can grab its keys, and hence easily re-time your animated sketches. Mask :ref:`Mask ` Mode is dedicated to the mask data-blocks. Cache File Todo. Interface ========= The *Dope Sheet Editor* interface is somewhat similar to the *Graph Editor* one, it is divided in three regions: .. figure:: /images/editors_dopesheet_action-editor.png :width: 600px The Action Editor with object channels. Header ------ Here you find the menus, a first block of controls related to the editor "mode", a second one concerning the action data-blocks, and a few other tools (like the copy/paste buttons, and snapping type). Summary ToDo. View Menu ^^^^^^^^^ Sync Markers Sync Markers with keyframe edits. See Graph editor's :ref:`graph-view-menu`. Marker Menu ^^^^^^^^^^^ See the :doc:`Markers page `. Key Menu ^^^^^^^^ Keyframe Type :kbd:`R` Sets the :ref:`keyframe-type` of the selected keyframes. See :doc:`F-Curve `. Main Region ----------- It contains the keyframes for all visible action channels. As with the other "time" editor, the X-axis represents time. The Y-axis has no mean in itself, unlike with the *Graph Editor*, it is a "stack" of action channels. Each one being shown as an horizontal colored strip (of a darker shade "during" the animated/keyed period). On these channel strips lay the keyframes, visualized as light-gray (unselected) or yellow (selected) diamonds. One of the key feature of this editor is that it allow you to visualize immediately which channel (i.e. F-Curve) is *really* affected. When the value of a given channel does not change at all between two neighboring keyframes ("long keyframes"), a gray (unselected) or yellow (selected) bar is drawn between them. Similar bars are drawn between keyframes tagged as moving hold. Channels Region --------------- .. _fig-dope-sheet-action: .. figure:: /images/editors_dopesheet_action-editor-sliders.png The Action editor's channels region. See :doc:`/editors/graph_editor/channels`.