**************** Collision Sensor **************** .. figure:: /images/bge_sensor_collision.jpg :width: 300px Collision sensor. A *Collision* sensor works like a *Touch* sensor but can also filter by property or material. Only objects with the property/material with that name will generate a positive pulse upon collision. Leave blank for collision with any object. See :doc:`Sensor Common Options ` for common options. Special Options: Pulse button Makes it sensible to other collisions even if it is still in touch with the object that triggered the last positive pulse. M/P button Toggles between material and property filtering. .. note:: Note about soft bodies The *Collision* sensor cannot detect collisions with soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.