************ Radar Sensor ************ .. figure:: /images/bge_sensor_radar.png :width: 300px Radar sensor. The *Radar* sensor works much like a *Near* sensor, but only within an angle from an axis, forming an invisible cone with the top in the objects' center and base at a distance on an axis. See :doc:`Sensor Common Options ` for common options. Special Options: Property This field can be used to limit the sensor to look for only those objects with this property. .. note:: #. The Radar sensor can detect objects "through" other objects (walls etc). #. Objects must have "Actor" enabled to be detected. Axis This menu determines the direction of the radar cone. The ± signs is whether it is on the axis direction (+), or the opposite (-). Angle Determines the angle of the cone. (Range: 0.00 to 179.9 degrees). Distance Determines the length of the cone. (Blender units). This sensor is useful for giving bots sight only in front of them, for example. .. note:: Note about soft bodies The *Radar* sensor cannot detect soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.