******************** No Collision Physics ******************** "No Collision" objects in the :doc:`Game Engine ` are completely unaffected by :doc:`Physics `, and do not cause physics reactions. They are useful as pure display objects, such as the child of a *Custom Collision Hull* (:ref:`game-engine-physics-object-collision-bounds`). For more documentation, see the :doc:`Top BGE Physics page `. Options ======= The only option available on No Collision types is: Invisible Does not display, the same as setting the object to unrendered (such as unchecking the "Camera" icon in the Outliner). Python property: ``obj.use_render``