********* Push/Pull ********* .. admonition:: Reference :class: refbox | Mode: Object and Edit Modes | Panel: :menuselection:`Tool Shelf --> Tools --> Transform --> Push/Pull` | Menu: :menuselection:`Object/Mesh --> Transform --> Push Pull` .. figure:: /images/modeling_meshes_editing_deforming_push-pull_operator-panel.png :align: right Push/Pull distance. *Push/Pull* will move the selected elements (Objects, vertices, edges or faces) closer together (Push) or further apart (Pull). Specifically, each element is moved towards or away from the center by the same distance. This distance is controlled by moving the mouse up (Push) or down (Pull), numeric input or through slider control. Usage ===== Select the elements you want to operate on and activate the Push/Pull transform function. The Push/Pull option can be invoked from the :menuselection:`Object/Mesh --> Transform --> Push/Pull` menu option or by pressing :kbd:`Spacebar` and using the search menu to search for *Push* or *Pull*. The amount of movement given to the selection can be determined interactively by moving the mouse or by typing a number. Pressing :kbd:`Return` will confirm the transformation. The confirmed transformation can be further edited by pressing :kbd:`F6` or by going into the Tool Shelf :kbd:`T` and altering the Distance slider provided that no other actions take place between the *Push/Pull* transform confirmation and accessing the slider. Note that the result of the *Push/Pull* transform is also dependant on the number and type of selected elements (Objects, vertices, faces etc). See below for the result of using *Push/Pull* on a number of different elements. .. figure:: /images/modeling_meshes_editing_deforming_push-pull_objects-equidistant.png Equidistant Objects being pushed together. .. figure:: /images/modeling_meshes_editing_deforming_push-pull_objects-random.png Random Objects being pushed together. .. figure:: /images/editors_3dview_transformations-advanced-push_pull_vertices-push-pull.png Vertices being pushed together, then pulled apart. .. figure:: /images/editors_3dview_transformations-advanced-push_pull_edges-push-pull.png Edges on separate meshes being pushed together, then pulled apart.