************** Bevel Modifier ************** The Bevel Modifier adds the ability to bevel the edges of the mesh it is applied to, allowing control of how and where the bevel is applied to the mesh. The Bevel Modifier is a non-destructive alternative to the :doc:`Bevel Operation ` in edit mode. .. list-table:: * - .. figure:: /images/modifier_generate_bevel_square_not.png :width: 150px Not beveled. - .. figure:: /images/modifier_generate_bevel_square.png :width: 150px Beveled. The images above show the side views of a plain (Not beveled) cube and a beveled one. Options ======= .. figure:: /images/modifier_generate_bevel_none_if.png Bevel Modifier panel. Width The size of the bevel affect. See *Width Method* below. .. figure:: /images/modifier_generate_bevel_cubes.png :width: 610px Three Cubes with 0.1, 0.3 and 0.5 bevel Widths. Segments The number of edge loops added along the bevel's face. Profile The shape of the bevel, from concave to convex. It has no effect if *Segments* is less than 2. Material The index of the material slot to use for the bevel. When set to -1, the material of the nearest original face will be used. Only Vertices When enabled, only the areas near vertices are beveled; the edges are left not beveled. .. figure:: /images/modifier_generate_bevel_cubes_vertices_only.png :width: 610px Three cubes with 0.1, 0.3 and 0.5 bevel Widths, with Only Vertices option enabled. Clamp Overlap When enabled, the width of each beveled edge will be limited such that they cannot intersect each other. Edges that are far apart will still bevel with the full width, only edges too close to each other are affected. Loop Slide If there are unbeveled edges along with beveled edges into a vertex, the bevel tries to slide along those edges when possible. Turning the option off can lead to more even bevel widths. Limit Method Used to control where a bevel is applied to the mesh. None No limit, all edges will be beveled. Angle Only edges where the adjacent faces form an angle smaller than the defined threshold will be beveled. Intended to allow you to bevel only the sharp edges of an object without affecting its smooth surfaces. Weight Use each edge's bevel weight to determine the width of the bevel. When the bevel weight is 0.0, no bevel is applied. See :doc:`here ` about adjusting bevel weights. Vertex Group Use weights from a vertex group to determine the width of the bevel. When the vertex weight is 0.0, no bevel is applied. An edge is only beveled if both of its vertices are in the vertex group. See :doc:`here ` about adjusting vertex group weights. .. TODO someone who understands these should write them in plain English, for now just copied the tool-tips. Width Method Used to control how the *Width* is measured. Offset Amount is offset of new edges from original. Width Amount is width of new face. Depth Amount is perpendicular distance from original edge to bevel face. Percent Amount is percent of adjacent edge length.