********* Interface ********* Interface configuration lets you change how UI elements are displayed and how they react. .. figure:: /images/preferences_interface_tab.png Display ======= Tooltips When enabled, a tooltip will appear when your mouse pointer is over a control. This tip explains the function of what is under the pointer, gives the associated hotkey (if any) and the Python function that refers to it. Python Tooltips Displays a property's Python information below the tooltip. Object Info Display the active Object name and frame number at the bottom left of the 3D View. Large Cursors Use large mouse cursors when available. View Name Display the name and type of the current view in the top left corner of the 3D View. For example: *User Persp* or *Top Ortho*. Playback FPS Show the frames per second screen refresh rate while an animation is played back. It appears in the viewport corner, displaying red if the frame rate set cannot be reached. Global Scene Forces the current scene to be displayed in all screens (a project can consist of more than one scene). Object Origin Size Diameter of 3D Object centers in the view port (value in pixels from 4 to 10). Display Mini Axis Show the mini axis at the bottom left of the viewport. Size Size of the mini axis. Brightness Adjust brightness of the mini axis. Warnings ======== Prompt Quit When exiting Blender, a pop-up will ask you weather or not you really want to quit (currently only available on MS-Windows). View Manipulation ================= Cursor Depth Use the depth under the mouse when placing the cursor. .. _prefs-auto-depth: Auto Depth Use the depth under the mouse to improve view pan, rotate, zoom functionality. Useful in combination with *Zoom To Mouse Position*. .. _prefs-zoom-mouse-pos: Zoom to Mouse Position When enabled, the mouse pointer position becomes the focus point of zooming instead of the 2D window center. Helpful to avoid panning if you are frequently zooming in and out. Rotate Around Selection The selected object (bounding box center) becomes the rotation center of the viewport. When there is no selection the last selection will be used. .. hint:: This may seem ideal behavior. However, it can become problematic with larger objects such as a terrain-mesh, where the center is not necessarily your point of interest. Global Pivot Lock the same rotation/scaling pivot in all 3D Views. Camera Parent Lock When the camera is locked to the view and in fly mode, transform the parent rather than the camera. .. _prefs-interface-auto-perspective: Auto Perspective Automatically to perspective Top/Side/Front view after using User Orthographic. When disabled, Top/Side/Front views will retain Orthographic or Perspective view (whichever was active at the time of switching to that view). Smooth View Length of time the animation takes when changing the view with the numpad (Top/Side/Front/Camera...). Reduce to zero to remove the animation. Rotation Angle Rotation step size in degrees, when :kbd:`Numpad4`, :kbd:`Numpad6`, :kbd:`Numpad8`, or :kbd:`Numpad2` are used to rotate the 3D View. 2D Viewports ============ Minimum Grid Spacing The minimum number of pixels between grid lines in a 2D (i.e. top orthographic) viewport. Time Code Style Format of Time Codes displayed when not displaying timing in terms of frames. The format uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary. Zoom To Frame Type How zooming to frame focuses around current frame. :Keep Range: Todo. :Seconds: Todo. :Keyframes: Todo. .. _prefs-interface-manipulator: Manipulator Turns manipulators on and off. Size Diameter of the manipulator. Handle Size Size of manipulator handles, as a percentage of the manipulator radius (*size*/ 2). Hotspot Hotspot size (in pixels) for clicking the manipulator handles. Menus ===== Open on Mouse Over Select this to have the menu open by placing the mouse pointer over the entry instead of clicking on it. Menu Open Delay Time for the menu to open. Top Level Time delay in 1/10 second before a menu opens (*Open on Mouse Over* needs to be enabled). Sub Level Same as above for sub menus (for example: :menuselection:`File --> Open Recent`). .. _prefs-pie-menu: Pie Menus ========= Animation Timeout Length of animation when opening Pie Menus. Recenter Timeout The window system tries to keep the pie menu within the window borders. Pie menus will use the initial mouse position as center for this amount of time, measured in 1/100ths of a second. This allows for fast dragged selections. Radius The size of the Pie Menu set with the distance (in pixels) of the menu items from the center of the pie menu. Threshold Distance from center before a selection can be made. Confirm Threshold Distance threshold after which selection is made (zero disables). Splash ====== Show Splash Display the :ref:`splash` when starting Blender.