************ Texture Node ************ .. figure:: /images/render_blender-render_materials_nodes_input_texture.png :align: right Texture node. Can be used to input image or procedural textures. Inputs ====== Vector Uses for map the texture to a specific geometric space. Properties ========== Texture The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this note, but in the Texture panel. Outputs ======= Value Straight black-and-white value of the texture. Color Texture color output. Normal The of normal map. Example ======= .. figure:: /images/render_blender-render_materials_nodes_input_texture_example.png Example of the applying Texture node. In the example to the right, a cloud texture, as it would appear to a viewer, is added to a base purple material, giving a velvet effect.