************ Mapping Node ************ .. figure:: /images/render_blender-render_materials_nodes_vector_mapping.png Mapping node. Essentially mapping node allows the user to modify a mapping of system of 3D-coordinates. Mapping can be rotated and clamped if desired. Typically used for modifying texture coordinates. Inputs ====== Vector Standard vector input. Properties ========== The controls of the node have been ordered in X, Y, Z order. Clamping can be enabled by Min and Max. Vector type Type of vector that the mapping transforms. Texture Transform a texture by inverse mapping the texture coordinates. Point Transform a point. Vector Transform a direction vector. Normal Transform a normal vector with unit length. Location Transform position vector. Rotation Transform rotation vector. Scale Transform scale vector. Min Minimum clipping value. Max Maximum clipping value. Outputs ======= Vector Standard vector output.