******************* Assigning a Texture ******************* This page just shows how to add a texture to a slot. The :doc:`/render/blender_render/textures/texture_panel` is explained on the previous page. .. figure:: /images/render_blender-render_textures_texture-panel.png Texture panel. Creating a new Texture Data-Block in a new Texture Slot ======================================================= Select an empty slot, then click on the *New* button. This will do two things: - It will create a new texture data-block. - Also, it will add a new slot in the textures stack. Creating a new Texture Data-Block in a non-empty slot ===================================================== Select a non-empty slot, then click on the *Plus* button. This will do two things: - It will create a new texture data-block, with a new name, by making a copy of the texture data-block assigned to the selected slot. - It will assign this new data-block to the selected slot. Sharing a Texture Data-Block in a non-empty slot ================================================ - Select a non-empty slot, then click on the *Browse* button. This will open a menu showing all the available Texture data-blocks in this file. - Choose a texture data-block in the menu to assign it to the selected slot. This will share the chosen texture with more than one object, hence the *Number of users* shown in the texture data-block will increase by one.