************ Texture Node ************ .. figure:: /images/render_blender-render_textures_nodes_input_texture.png :align: right Texture node. The texture node can be used to load another node based or non-node based texture. Inputs ====== These two colors can be used to remap a grayscale texture. Color 1 White Level. Color 2 Black Level. Properties ========== Texture The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this note, but in the Texture panel. Outputs ======= Color Standard color output.