************* Texture Panel ************* In the Properties editor, choose the Texture tab: this will show the Texture panel. .. figure:: /images/render_blender-render_textures_texture-panel.png Texture panel. Texture Context The radio button selects the texture data type, that is, the kind of texture that is being edited. World :doc:`World Background `. Material/Lamp Material type is described in the following section. :doc:`/render/blender_render/lighting/lights/textures` in the lightning section. Brush Brush textures are applied in :doc:`/sculpt_paint/index`. Textures Stack ============== Active Texture The Texture slots are displayed in a :ref:`ui-list-view`. The order in the stack defines how textures are overlayed in the rendered image. The checkbox enables/disables the selected texture. Texture Data-Block ================== Texture The Texture :ref:`ui-data-block` for the selected texture slot. Texture Type ============ Texture Type Choose the type of texture that is used for the current texture data-block. These types are described in detail :doc:`in this section `.