****** Clouds ****** .. figure:: /images/render_blender-render_textures_procedural_clouds.png Clouds Texture Panels. Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a "Noise Basis" setting that allows the user to select which algorithm is used to generate the texture. Often used for Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material. Result(s) *Greyscale* (default) or RGB *Color* Options ======= Greyscale The standard noise, gives an intensity Color The noise gives an RGB value Noise *Soft* or *Hard*, changes contrast and sharpness Size The dimension of the Noise table Depth The depth of the *Clouds* calculation. A higher number results in a long calculation time, but also in finer details.