.. TODO/Review: {{review|partial=X|text=elaborate|im=needs images}}. ********** Voxel Data ********** Voxel data renders a voxel source, working very similarly to an image texture, but in 3D. Various input data source types are available (such as smoke voxel data, or external files), as well as various interpolation methods. The default voxel data source, Smoke, is used for rendering smoke simulations. Other sources include binary raw formats, and Image Sequence, which can be used to stack a sequence of images into a 3D representation, which is a common format for medical volume data such as CT scans. Settings ======== .. figure:: /images/render_blender-render_textures_volume_voxel-data.png Voxel Data panel. File Format Blender Voxel Default binary voxel file format. 8 bit RAW 8 bit grayscale binary data. Image Sequence Generate voxels from a sequence of image slices. Smoke Render voxels from a Blender smoke simulation. Source Path The external source data file to use for 8 bit Raw data and Blender Voxel formats. Domain Object (Smoke) Object used as the smoke simulation domain. Source Smoke Use smoke density and color as texture data. Flame Use flame temperature as texture data. Heat Use smoke heat as texture data. Values from -2.0 to 2.0 are used. Velocity Use smoke velocity as texture data. Resolution Resolution of the voxel grid when using 8 bit Raw data. Interpolation Nearest Neighbor No interpolation, fast but blocky and low quality. Linear Good smoothness and speed. Quadratic Mid-range quality and speed. Cubic Catmull-Rom Smoothed high quality interpolation, but slower. Extension Extend Extend by repeating edge pixels of the image. Clip Clip to image size and set exterior pixels as transparent. Repeat Cause the image to repeat horizontally and vertically. Intensity Multiplier for intensity values.