*********************** Texture Coordinate Node *********************** .. figure:: /images/render_cycles_nodes_input_texture-coordinate.png :align: right Texture Coordinate Node. The *Texture Coordinate* node is commonly used for the coordinates of textures, typically used as inputs for the *Vector* input for texture nodes. Inputs ====== This node has no inputs. Properties ========== Object Specific object to use for object space coordinates. This only affects the *Object* output. .. _cycles-nodes-input-texture-coordinate-from-dupli: From Dupli If the material is applied to a dupli object, use texture coordinates from the parent object. This only affects the *Generated* and *UV* outputs. .. figure:: /images/cycles_nodes_from_dupli_comparison.png From left to right: Sphere with UV mapped texture. Small spheres duplicated to the faces of the textured sphere using :doc:`duplifaces `. Small spheres with *From Dupli* enabled, using the UV map of the large sphere. .. note:: *From Dupli* only works with the UV output when the dupli object is instanced from faces, either with :doc:`particles ` or :doc:`duplifaces `. Outputs ======= Generated Automatically-generated texture coordinates from the vertex positions of the mesh without deformation, keeping them sticking to the surface under animation. Range from 0.0 to 1. 0 over the bounding box of the undeformed mesh. Normal Object space normal, for texturing objects with the texture staying fixed on the object as it transformed. UV UV texture coordinates from the active render UV map. Object Position coordinate in object space. Camera Position coordinate in camera space. Window Location of shading point on the screen, ranging from 0.0 to 1. 0 from the left to right side and bottom to top of the render. Reflection Vector in the direction of a sharp reflection, typically used for environment maps.