************ Diffuse Node ************ .. figure:: /images/render_cycles_nodes_shaders_diffuse-bsdf.png :align: right Diffuse Node. The *Diffuse* :abbr:`BSDF (Bidirectional scattering distribution function)` node is used to add Lambertian and Oren-Nayar diffuse reflection. Inputs ====== Color Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength. Roughness Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF. Normal Normal used for shading; if nothing is connected the default shading normal is used. Properties ========== This node has no properties. Outputs ======= BSDF Standard shader output. Examples ======== .. list-table:: * - .. figure:: /images/cycles_nodes_shader_diffuse_behavior.png Diffuse behavior. - .. * - .. figure:: /images/cycles_nodes_shader_diffuse_example.jpg - .. figure:: /images/cycles_nodes_shader_diffuse_example_oren-nayar.jpg