*********** Glossy Node *********** .. figure:: /images/render_cycles_nodes_shaders_glossy-bsdf.png :align: right Glossy Node. The *Glossy* :abbr:`BSDF (Bidirectional scattering distribution function)` node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors. Inputs ====== Color Color of the surface, or physically speaking, the probability that light is reflected for each wavelength. Roughness Input for the surface roughness resulting in sharp to blurry reflections. Normal Normal used for shading. Properties ========== Distribution Microfacet distribution to use. Sharp Results in perfectly sharp reflections like a mirror. The *Roughness* value is not used. Multiple-scattering GGX Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would else be visible as excessive darkening. Beckmann, GGX, Ashikhmin-Shirley Outputs ======= BSDF Standard shader output. Examples ======== .. list-table:: :header-rows: 1 * - Sharp Glossy - Rough Glossy * - .. figure:: /images/cycles_nodes_shader_glossy_behavior_sharp.png - .. figure:: /images/cycles_nodes_shader_glossy_behavior.png * - .. figure:: /images/cycles_nodes_shader_glossy_example.jpg - .. figure:: /images/cycles_nodes_shader_glossyrough.jpg