**************** Translucent Node **************** .. figure:: /images/render_cycles_nodes_shaders_translucent-bsdf.png :align: right Translucent Node. The *Translucent* :abbr:`BSDF (Bidirectional scattering distribution function)` is used to add Lambertian diffuse transmission. Inputs ====== Color Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength. Normal Normal used for shading; if nothing is connected the default shading normal is used. Properties ========== This node has no properties. Outputs ======= BSDF output Standard shader output. Examples ======== .. figure:: /images/cycles_nodes_shader_translucent_behavior.png :align: center .. figure:: /images/cycles_nodes_shader_translucent_example.jpg :align: center Translucent Shader.