****************** Brick Texture Node ****************** .. figure:: /images/render_cycles_nodes_textures_brick-texture.png :align: right Brick Texture Node. The *Brick Texture* is used to add a procedural texture producing bricks. Inputs ====== Color 1/2 and Mortar Color of the bricks and mortar. Scale Overall texture scale. Mortar Size The Mortar size; 0 means no Mortar. Bias The color variation between *Color 1/2*. Values of -1 and 1 only use one of the two colors; values in between mix the colors. Brick Width The width of the bricks. Row Height The height of the brick rows. Properties ========== Offset Determines the brick offset of the various rows. Frequency Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows. Squash Amount of brick squashing. Frequency Brick squashing frequency. Outputs ======= Color Texture color output. Factor Mortar mask (1 = mortar). Examples ======== .. figure:: /images/cycles_nodes_tex_brick_example.jpg :width: 200px Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.