************************ Environment Texture Node ************************ .. figure:: /images/render_cycles_nodes_textures_environment-texture.png :align: right Environment Texture Node. The *Environmental Texture* is used to light your scene using an environment map image file as a texture. Inputs ====== Vector Texture coordinate for texture lookup. If this socket is left unconnected, the image is mapped as environment with the Z axis as up. Properties ========== Image Data-Block Image data-block used as the image source. Color Space Type of data that the image contains, either Color or Non-Color Data. For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map, the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions. Texture Interpolation Interpolation method used for the environment texture. The following interpolations are available: Linear Default. Closest No interpolation. Cubic Only available when rendering on the CPU. Smart Bicubic when magnifying else Bilinear is used. This is only available for :doc:`OSL `. Projection Method Allows you to use different types of environmental maps. The following methods are supported: Equirectangular Projection from an Equirectangular photo. Mirror Ball Projection from an orthographic photo or mirror ball. Outputs ======= Color RGB color from the image. Examples ======== .. figure:: /images/cycles_nodes_tex_environment_example.jpg :width: 200px HDR image from `OpenFootage.net `__.