********************* Musgrave Texture Node ********************* .. figure:: /images/render_cycles_nodes_textures_musgrave-texture.png :align: right Musgrave Texture Node. The *Musgrave Texture* is used to add an advanced procedural noise texture. .. tip:: The *Musgrave Texture* often needs some adjustments (multiplication and addition) in order to see more detail. Inputs ====== Vector Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected. Scale Overall texture scale. Detail Amount of noise detail. Dimension The highest fractal dimension, specified as the highest scale for the steps of the intensity. Lacunarity The space of the lacunarity, specified as a frequency factor. Offset The offset of the fractal, specified between black and white values (Intensity). Gain A multiplier for the gain input. Properties ========== Type Multifractal, Ridged Multifractal, Hybrid Multifractal, fBM, Hetero Terrain. Outputs ======= Color Texture color output. Factor Texture intensity output. Examples ======== .. list-table:: Remapped Musgrave texture such that most values are visible. :widths: 65 35 * - .. figure:: /images/cycles_nodes_tex_musgrave_nodes.png :width: 460px Nodes for the image to the right. - .. figure:: /images/cycles_nodes_tex_musgrave.jpg :width: 320px Musgrave texture.