***************** Wave Texture Node ***************** .. figure:: /images/render_cycles_nodes_textures_wave-texture.png :align: right Wave Texture Node. The *Wave Texture* node adds procedural bands or rings with noise distortion. Inputs ====== Vector Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected. Scale Overall texture scale. Distortion Amount of distortion of the wave (similar to the Marble texture in Blender Internal). Detail Amount of distortion noise detail. Detail Scale Scale of distortion noise. Properties ========== Type *Bands* or *Rings* shaped waves. Wave Profile Controls the look of the wave type. Saw Uses a sawtooth profile. Sine Uses the standard sine profile. Outputs ======= Color Texture color output. Factor Texture intensity output. Examples ======== .. figure:: /images/cycles_nodes_tex_wave.jpg :width: 200px Default wave texture.