************ Mapping Node ************ The *Mapping* nodes is used to transform a coordinate; typically used for modifying texture coordinates. Inputs ====== Vector Vector to be transformed. Properties ========== Vector type Todo. Texture Todo. Point Todo. Vector Todo. Normal Todo. Location Vector translation. Rotation Rotation of the vector along XYZ axes. Scale Scale of the vector. Min Todo. Max Todo. Outputs ======= Vector Transformed vector. Examples ======== Todo.