.. TODO/Review: {{review|}}. ******************** IK Solver Constraint ******************** The *Inverse Kinematics* constraint implements the *inverse kinematics* armature posing technique. Hence, it is only available for bones. To quickly create an IK constraint with a target, select a bone in pose mode, and press :kbd:`Shift-I`. This constraint is fully documented in the :ref:`Inverse Kinematics ` page, part of the rigging chapter. Options ======= .. figure:: /images/rigging_constraints_tracking_ik-solver.png Inverse Kinematics panel. Target :ref:`ui-data-id` used to select the an armature. Pole Target Object for pole rotation. Iterations Maximum number of solving iterations. Chain Length How many bones are included in the IK effect. Set to 0 to include all bones. Use Tail Include bone's tail as last element in chain. Stretch Enable IK stretching. Weight Position For Tree-IK: Weight of position control for this target. Rotation Chain follow rotation of target. Target Disable for targetless IK. Rotation Chain follows rotation of target. .. vimeo:: 171279647