************ Introduction ************ Overview ======== *Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a model, but Sculpt Mode uses a very different workflow: instead of dealing with individual elements (vertices, edges, and faces), an area of the model is altered using a brush. In other words, instead of selecting a group of vertices, Sculpt Mode automatically selects vertices based on where the brush is, and modifies them accordingly. Sculpt Mode =========== Sculpt mode is selected from the mode menu of the *3D View* header. Once sculpt mode is activated, the Tool Shelf of the *3D View* will change to sculpt mode specific panels. The panels will be *Brush*, *Texture*, *Tool*, *Symmetry*, *Stroke*, *Curve*, *Appearance*, and *Options*. A red circle will appear and follow the location of the cursor in the 3D View. .. note:: To have a predictable brush behavior, apply the scale of your mesh. .. figure:: /images/sculpt-paint_sculpting_mode_selector.png 3D View Mode selector: Sculpt Mode. .. figure:: /images/sculpt-paint_sculpting_sculpt_brush_circle.png The cursor in Sculpt Mode. Sculpt Menus ============ Tool Menu --------- Here you can select the type of brush preset to use. *Reset Brush* will return the settings of a brush to its defaults. You can also set Blender to use the current brush for *Vertex Paint Mode*, *Weight Paint Mode*, and *Texture Paint Mode* using the toggle buttons. Keyboard Shortcuts ================== - Smooth stroke toggle :kbd:`Shift` - Invert stroke toggle :kbd:`Ctrl` Cancel Stroke in Progress :kbd:`Esc` By pressing :kbd:`Esc` while in the middle of a sculpt stroke, the stroke will be canceled and any changes will be undone.