Collisions¶
Smoke Collision objects are used to deflect smoke and influence airflow.
To define any mesh object as a Smoke Collision object, add smoke physics by clicking Smoke in
. Then select Collision as the Smoke Type.Options¶
- Collision type
- Static
- Simple collision model which can be calculated quickly, but may be inaccurate for moving objects.
- Animated
- More complex collision model which takes into account impulse imparted to smoke when the collider is moving. Calculations are slower, but more accurate for moving objects.
- Rigid
- Identical to Static (unfinished code).
Forces¶
Force Fields (such as wind or vortex) are supported, like most physics systems. The influence individual force types have can be controlled per domain object.