Camera Solver Constraint¶
The Camera Solver constraint gives the owner of this constraint, the location and rotation of the “solved camera motion”.
The “solved camera motion” is where Blender thinks the physical, real world camera was, when it filmed the video footage, relative to the thing being tracked.
Note
This constraint only works after you have set up a minimum of eight markers and pressed Solve Camera Motion. ( )
Options¶
- Active Clip
- Receive tracking data from the movie clip active in the movie clip editor. If unchecked, an option appears to choose from the other clips.
- Constraint to F-Curve
- Applies the constraint, creating Keyframes for the transforms.