Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Properties
Structure
Skinning
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Armatures
ΒΆ
Introduction
Your first armature
The Armature Object
Armature Chapter Overview
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Introduction
Skeleton
Display Panel
Bone Groups
Pose Library Panel
Ghost
Structure
Chains of Bones
Skinning
Introduction
Armature Deform Parent
Posing
Introduction
Selecting
Editing
Bone Constraints