Navigating in the 3D space is done with the use of both mouse movement and keyboard shortcuts.
To be able to work in the three dimensional space that Blender uses, you must be able to change your viewpoint as well as the viewing direction of the scene. While we will describe the 3D View editor, most of the other editors have similar functions. For example, it is possible to translate and zoom in the UV/Image editor.
Mouse Buttons and Numpad
If you have a mouse with less than three buttons or a keyboard without numpad, see the Keyboard and Mouse page of the manual to learn how to use them with Blender.
Rotate the view around the point of interest.
Click and drag
MMB on the viewport’s area.
If you start in the middle of the area and move up and down or left and right,
the view is rotated around the middle of the area.
To change the viewing angle in discrete steps, use
(which correspond to vertical
MMB dragging, from any viewpoint),
to rotate the scene around the global Z axis from your current point of view.
Numpad9 switches to the opposite side of the view.
Alternatively, if the Emulate 3 button mouse option is select in the User Preferences
you can press and hold
Alt while dragging
LMB in the viewport’s area.
Remember that most hotkeys affect the active area (the one that has focus), so check that the mouse cursor is in the area you want to work in before your use the hotkeys.
Rotate the viewport camera around its local Z axis in 15° discrete steps.
Moves the view up, down, left and right.
To pan the view, hold down
Shift and drag
MMB in the 3D View.
For discrete steps, use the hotkeys
Ctrl-Numpad6 as with orbiting
(note: you can replace
For those without a middle mouse button,
you can hold
Shift-Alt while dragging with
Moves the camera forwards and backwards.
You can zoom in and out by holding down
Ctrl and dragging
The hotkeys are
The View ‣ Navigation sub-menu holds these functions too as well.
Refer to the 3D View’s View menu image above for more information.
If you have a wheel mouse, you can zoom by rotating the
If You Get Lost
If you get lost in 3D space, which is not uncommon, two hotkeys will help you:
Home changes the view so that you can see all objects View ‣ View All,
NumpadPeriod zooms the view to the currently selected objects when in perspective mode
View ‣ View Selected.
The Zoom Border tool allows you to specify a rectangular region and zoom in so that the region fills the 3D View.
You can access this through the View menu, or the shortcut
LMB click and drag a rectangle to zoom into.
Alternatively you can zoom out using the
In most cases its sufficient to zoom the view to get a closer look at something, however, you may notice that at a certain point you cannot zoom any closer.
This is because Blender stores a view-point thats used for orbiting and zooming. It works well in many cases, but sometimes you want to move the view-point to a different place. This is what Dolly supports, allowing you to transport the view from one place to another.
You can dolly back and fourth by holding down
Ctrl-Shift and dragging