Navigation¶
Navigating in the 3D space is done with the use of both mouse movement and keyboard shortcuts.
To be able to work in the three dimensional space that Blender uses, you must be able to change your viewpoint as well as the viewing direction of the scene. While we will describe the 3D View editor, most of the other editors have similar functions. For example, it is possible to translate and zoom in the UV/Image editor.
Tip
Mouse Buttons and Numpad
If you have a mouse with less than three buttons or a keyboard without numpad, see the Keyboard and Mouse page of the manual to learn how to use them with Blender.
Orbit¶
Reference
MMB
, Numpad2
, Numpad4
, Numpad6
,
Numpad8
, Ctrl-Alt-Wheel
Rotate the view around the point of interest.
Click and drag MMB
on the viewport’s area.
If you start in the middle of the area and move up and down or left and right,
the view is rotated around the middle of the area.
To change the viewing angle in discrete steps, use Numpad8
and Numpad2
(which correspond to vertical MMB
dragging, from any viewpoint),
or use Numpad4
and Numpad6
(or Ctrl-Alt-Wheel
)
to rotate the scene around the global Z axis from your current point of view.
Finally Numpad9
switches to the opposite side of the view.
Alternatively, if the Emulate 3 button mouse option is select in the User Preferences
you can press and hold Alt
while dragging LMB
in the viewport’s area.
Note
Hotkeys
Remember that most hotkeys affect the active area (the one that has focus), so check that the mouse cursor is in the area you want to work in before your use the hotkeys.
Roll¶
Reference
Shift-Numpad4
, Shift-Numpad6
, Ctrl-Shift-Wheel
Rotate the viewport camera around its local Z axis in 15° discrete steps.
Panning¶
Reference
Shift-MMB
, Ctrl-Numpad2
, Ctrl-Numpad4
,
Ctrl-Numpad6
, Ctrl-Numpad8
Moves the view up, down, left and right.
To pan the view, hold down Shift
and drag MMB
in the 3D View.
For discrete steps, use the hotkeys Ctrl-Numpad8
, Ctrl-Numpad2
,
Ctrl-Numpad4
and Ctrl-Numpad6
as with orbiting
(note: you can replace Ctrl
by Shift
).
For those without a middle mouse button,
you can hold Shift-Alt
while dragging with LMB
.
Zooming¶
Reference
Ctrl-MMB
, Wheel
, NumpadPlus
, NumpadMinus
Moves the camera forwards and backwards.
You can zoom in and out by holding down Ctrl
and dragging MMB
.
The hotkeys are NumpadPlus
and NumpadMinus
.
The View ‣ Navigation sub-menu holds these functions too as well.
Refer to the 3D View’s View menu image above for more information.
If you have a wheel mouse, you can zoom by rotating the Wheel
.
Hint
If You Get Lost
If you get lost in 3D space, which is not uncommon, two hotkeys will help you:
Home
changes the view so that you can see all objects View ‣ View All,
while NumpadPeriod
zooms the view to the currently selected objects when in perspective mode
View ‣ View Selected.
Zoom Border¶
Reference
Shift-B
The Zoom Border tool allows you to specify a rectangular region and zoom in so that the region fills the 3D View.
You can access this through the View menu, or the shortcut Shift-B
,
then LMB
click and drag a rectangle to zoom into.
Alternatively you can zoom out using the MMB
.
Dolly Zoom¶
Reference
Ctrl-Shift-MMB
In most cases its sufficient to zoom the view to get a closer look at something, however, you may notice that at a certain point you cannot zoom any closer.
This is because Blender stores a view-point thats used for orbiting and zooming. It works well in many cases, but sometimes you want to move the view-point to a different place. This is what Dolly supports, allowing you to transport the view from one place to another.
You can dolly back and fourth by holding down Ctrl-Shift
and dragging
MMB
.