Help System

Blender has a range of built-in and web-based help options.



Tooltip of the Render Engine selector in the Info Editor.

When hovering the mouse cursor over a button or setting, after a few instants a tooltip appears.


The context-sensitive Tooltip might contain some of these elements:

Short Description
Related details depending on the control.
A keyboard or mouse shortcut associated to the tool.
The value of the property.
For scripting – A Python command associated to the control (usually an operator or property).

Context Sensitive Manual Access


Mode: All modes
Menu: RMB, Online Manual
Hotkey: Alt-F1

You may want to access help for a tool or area from within Blender.

Use the key-shortcut, or context menu to visit pages from this reference manual within Blender. This opens a webpage relating to the button under the cursor, supporting both tool and value buttons.


We do not currently have 100% coverage, you may see an alert in the info header if some tools do not have a link to the manual.

Other times buttons may link to more general sections of the documentation.

Help Menu

The Help menu in the Info Editor header.


Help Menu.

Scripting Reference

Python API Reference
Python application programming interface (API) Reference.
Operator Cheat Sheet
Creates the OperatorList.txt text-block, which you can access in the Text Editor. You can also use Blender Search to generate the file. It lists the available Python operators.

Save System Info

Access Help ‣ Save System Info.

This extracts system information which can be useful to include in bug reports, inspecting the configuration or diagnosing problems.

You will be prompted to save a text file system-info.txt.

The text file contains sections:

This section shows you the Blender version, details about the build configuration, and the path in which Blender is running.
The Python version you are using, showing the paths of the Python programming language paths.

Paths used for scripts, data-files, presets and temporary files.

Those directories are configured using the User Preferences Editor.

This section shows the OpenGL version, the name of the manufacturer, and lists the capabilities of your hardware and driver.

Splash Screen

Shows the Splash Screen.