Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a model, but Sculpt Mode uses a very different workflow: instead of dealing with individual elements (vertices, edges, and faces), an area of the model is altered using a brush. In other words, instead of selecting a group of vertices, Sculpt Mode automatically selects vertices based on where the brush is, and modifies them accordingly.

Sculpt Mode

Sculpt mode is selected from the mode menu of the 3D View header. Once sculpt mode is activated, the Tool Shelf of the 3D View will change to sculpt mode specific panels. The panels will be Brush, Texture, Tool, Symmetry, Stroke, Curve, Appearance, and Options. A red circle will appear and follow the location of the cursor in the 3D View.


To have a predictable brush behavior, apply the scale of your mesh.


3D View Mode selector: Sculpt Mode.


The cursor in Sculpt Mode.

Sculpt Menus

Tool Menu

Here you can select the type of brush preset to use. Reset Brush will return the settings of a brush to its defaults. You can also set Blender to use the current brush for Vertex Paint Mode, Weight Paint Mode, and Texture Paint Mode using the toggle buttons.

Keyboard Shortcuts

  • Smooth stroke toggle Shift
  • Invert stroke toggle Ctrl
Cancel Stroke in Progress Esc
By pressing Esc while in the middle of a sculpt stroke, the stroke will be canceled and any changes will be undone.