Options¶
Reference
Mode: Sculpt Mode
Panel:
Overlay Panel¶
When enabled, the brush texture is shown in the viewport.
- View
- The eye icon is used as a toggle to show or hide the given brush texture.
- Alpha
- You can change the amount of transparency used when showing the texture using the Alpha slider.
- Stroke Overlay
- The brush icon allows you to turn off the viewport overlay during strokes.
Options Panel¶
- Gravity
- Factor
- Setting the factor allows you to add gravity to your brush strokes, giving it a draping effect.
- Orientation
- Using another object, the gravity can be oriented to the set object’s local Z axis, changing the direction of the gravity.
- Threaded Sculpt
- Takes advantage of multiple CPU processors to improve sculpting performance.
- Fast Navigation
- For multiresolution models, shows low resolution while navigating in the viewport.
- Use Deform Only
- Limits the activated modifiers on the active object to Deform Modifiers, and Multiresolution. Constructive modifiers (like Subdivision Surface, Mirror and other) get deactivated, because they could give inaccurate results.
- Show Diffuse Color
- Allows the active object to show its diffuse color when sculpting.
- Unified Settings
- Size
- Forces the brush size to be shared across brushes.
- Strength
- Forces the brush strength to be shared across brushes.
- Color
- Not Used in Sculpt Mode.
- Show Brush
- Shows the brush shape in the viewport.
- Color (Add/Subtract)
- Set the color of the brush ring when its particular effect is active.
Appearance Panel¶
- Show Brush
- Shows the brush shape in the viewport.
- Color (Add/Subtract)
- Set the color of the brush ring when its particular effect is active.
- Custom Icon
- Append an image file to the active brush as an icon.