Editing¶
Insert Keyframes¶
Reference
Mode: Object Mode
Panel:
Menu:
Hotkey:
I
There are several methods of adding new keys. Namely:
- In the 3D View, pressing
I
will bring up a menu to choose what to add a keyframe to. - Hovering over a property and pressing
I
or with the context menu byRMB
a property and choose Insert Keyframe from the menu.
Auto Keyframe¶
Auto Keyframe is the red record button in the Timeline header. Auto Keyframe adds keyframes automatically to the set frame if the value for transform type properties changes.
See Timeline Keyframe Control for more info.
Delete Keyframes¶
Reference
Mode: Object Mode
Panel:
Menu:
Hotkey:
Alt-I
There are several methods of removing keyframes:
- In the 3D View press
Alt-I
to remove keys on the current frame for selected objects. - When the mouse is over a value press
Alt-I
. RMB
a value and choose Delete Keyframe from the menu.
Editing Keyframes¶
Keyframes can be edited in two editors. To do so go to either the Graph Editor or the Dopesheet.
Examples¶
Keyframe Animation¶
This example shows you how to animate a cubes location, rotation, and scale.
- First, in the Timeline, or other animation editors, set the frame to 1.
- With the Cube selected in Object Mode, press
I
in the 3D View. - From the Insert Keyframe Menu select LocRotScale. This will record the location, rotation, and scale, for the Cube on frame 1.
- Set the frame to 100.
- Use Grab/Move
G
, RotateR
, ScaleS
, to transform the cube. - Press
I
in the 3D View. From the Insert Keyframe Menu select LocRotScale.
To test the animation, press Alt-A
to play.