# Clear & Apply¶

## Apply¶

These operations lets you apply several transformations to the selected objects. The object transformation coordinates are transferred to the object data. If the objects have hierarchical descendants, it also applies those transformations to their children.

### Apply Object Transformations¶

Reference

Mode: Object Mode
Hotkey: Ctrl-A

Applying transform values essentially resets the values of object’s position, rotation, or scale, but does not actually do anything to the object. The object origin point is moved to the global origin and the transform values are set to zero. In terms of scale, the scale values return to 1.

To apply a transform select the Apply sub-menu from the Object menu or use the shortcut Ctrl-A and select the appropriate transform to apply. The Operator panel lets you choose the combination of transformations to apply.

Warning

Armature Objects

While applying transformation to armatures is supported, this does not apply to their pose position, animation curves or constraints.

This tool should be used before rigging and animation.

#### Options¶

Location
Apply (set) the location of the selection. This will make Blender consider the current location to be equivalent to 0 in each plane i.e. the selection will not move, the current location will be considered to be the “default location”. The Object origin will be set to actual (0, 0, 0) (where the colored axis lines intersect in each view).
Rotation
Apply (set) the rotation of the selection. This will make Blender consider the current rotation to be equivalent to 0 degrees in each plane i.e. the selection will not rotated, the current rotation will be considered to be the “default rotation”.
Scale
Apply (set) the scale of the selection. This will make Blender consider the current scale to be equivalent to 0 in each plane i.e. the selection will not scaled, the current scale will be considered to be the “default scale”.
Rotation and Scale
Apply (set) the rotation and scale of the selection. Do the above two applications simultaneously.

### Transforms to Deltas¶

Reference

Mode: Object Mode
Hotkey: Alt-Shift-G, Alt-Shift-R, and Alt-Shift-S

Clear both the normal and Delta transforms.

• Location to Deltas Alt-Shift-G
• Rotation to Deltas Alt-Shift-R
• Scale to Deltas Alt-Shift-S
All Transforms to Deltas
Converts all “normal” transformations to delta transforms.
Reset Values
ToDo.
Animated Transform to Deltas
Converts the “normal” transformation animations (animations done to the translation, scale, and rotation values) to Delta transforms. To use this tool simply select the object with the animations that you want to convert press Ctrl-A and select Animated Transform to Deltas.

### Visual Transform¶

Reference

Mode: Object Mode
Menu: Object ‣ Apply ‣ Visual Transform
Hotkey: Ctrl-A

Apply (set) the result of a constraint and apply this back to the Object’s location, rotation and scale.

### Make Duplicate Real¶

Reference

Mode: Object Mode
Menu: Object ‣ Apply ‣ Make Duplicate Real
Hotkey: Shift-Ctrl-A

Make Duplicates Real unlinks linked duplicates so each duplicate now has its own data-block.

Parent
Parents all the generated objects to the former duplicator when the option is checked; otherwise, they will be global objects.
Keep Hierarchy
If this option is checked, the internal hierarchies (i.e. parent relationships) will be preserved in the newly generated objects, even if Parent is also checked, in which case, only the duplicated objects on top of the hierarchy will be parented to the former duplicator.