Blender 2.79-branch Manual
Getting Started
User Interface
Editors
3D
3D View
Introduction
Startup Scene
Object Modes
Navigating
3D Cursor
Objects
Properties
HMD view
HMD Support List
Animation
Image/Video
Nodes/Logic
Settings
Other
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Editors
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3D View
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Objects
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Editing
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Transform
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Transform Control
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Precision
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Precision
ΒΆ
Introduction
Usage
Snapping
Precision
Precision Snapping
Numeric Input
Simple Mode
Advanced Mode
Axis Locking
Usage
Axis locking types