Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
Introduction
Game Logic Screen Layout
Game Settings
Game Materials
World
Logic
Camera
Introduction
Stereo Camera
Dome Camera
Physics
Performance Considerations
Python API
Standalone Player
Licensing of Blender Games
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Game Engine
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Camera
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Camera
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Introduction
Default Camera
Camera Object
Parent Camera to Object
Parent to Vertex
Stereo Camera
Stereo Settings
Dome Camera
Dome Camera Settings
Examples