Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
Introduction
Game Logic Screen Layout
Game Settings
Game Materials
World
Logic
Camera
Physics
Performance Considerations
Python API
Introduction
Bullet physics Python API
The VideoTexture module: bge.texture
Standalone Player
Licensing of Blender Games
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Python API
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Python API
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Introduction
Bullet physics Python API
The VideoTexture module: bge.texture
How it works
Game preparation
First example
Advanced demos