Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Properties
Structure
Skinning
Introduction
Armature Deform Parent
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Skinning
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Skinning
ΒΆ
Introduction
Armature Deform Parent
With Empty Groups
With Automatic Weights
With Envelope Weights