Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Bones
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Bones
ΒΆ
Introduction
Classification
Structure
Roll
Bones Influence
Selecting
Selecting Bone Joints
Selecting Bones
More/Less
Similar
Editing
Introduction
Transform
Editing Bones
Naming
Parenting
Properties
Skeleton Sketching
Armature Templating
Properties
Introduction
Bendy Bones
Relations
Display Panel
Deform