Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Properties
Introduction
Skeleton
Display Panel
Bone Groups
Pose Library Panel
Ghost
Structure
Skinning
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Properties
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Properties
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Introduction
Inverse Kinematics
Custom Properties
Skeleton
Position
Armature Layers
Display Panel
Bone Types
Draw Options
Bone Groups
Color Set
Assign and Select
Pose Library Panel
Shortcuts
Ghost
Options