Scene Properties¶
Scene¶
- Camera
- Used to select which camera is used as the active camera.
- Background
Allows you to use a scene as a background, this is typically useful when you want to focus on animating the foreground for example, without background elements getting in the way.
This scene can have its own animation, physics-simulations etc, but you will have to select it from the Scene data-block menu, if you want to edit any of its contents.
Tip
This can also be used in combination with Linking to a Scene, where one blend-file contains the environment, which can be re-used in many places.
- Active Clip
- Active movie clip for constraints and viewport drawing.
Units¶
- Length Presets
- Common unit scales to use.
- Length
- None
- Uses Blender Units.
- Metric, Imperial
- Standard unit of measurement for lengths.
- Angle
Standard unit for angular measurement.
Degrees, Radians
Tip
When you are using Degrees, the radian value is also displayed in the tooltip.
- Unit Scale
Scale factor to use when converting between Blender Units and Metric/Imperial.
Tip
Usually you will want to use the Length presets to change to scale factor, as this does not require looking up values to use for conversion.
- Separate Units
- When Metric or Imperial display units as multiple multiple values, for example, “2.285m” will become “2m 28.5cm”.
Full Name | Short Name(s) | Scale of a Meter |
---|---|---|
thou | mil |
0.0000254 |
inch | " , in |
0.0254 |
foot, feet | ' , ft |
0.3048 |
yard | yd |
0.9144 |
chain | ch |
20.1168 |
furlong | fur |
201.168 |
mile | mi , m |
1609.344 |
Full Name | Short Name(s) | Scale of a Meter |
---|---|---|
micrometer | um |
0.000001 |
millimeter | mm |
0.001 |
centimeter | cm |
0.01 |
decimeter | dm |
0.1 |
meter | m |
1.0 |
dekameter | dam |
10.0 |
hectometer | hm |
100.0 |
kilometer | km |
1000.0 |
Keying Sets¶
See Keying Sets.
Color Management¶
Options to control how images appear on the screen.
For Color Management settings for more information.
Audio¶
Options to control global audio settings.
- Volume
- Volume for the scene.
- Update Animation Cache
- Updates the audio animation cache. This is useful if you start noticing artifact in the audio.
Distance Model¶
- Distance Model
- TODO.
- Speed
- Speed of the sound for the Doppler effect calculations.
- Doppler
- Pitch factor for Doppler effect calculation.
Format¶
- Channels
- TODO.
- Mix Rate
- TODO.
Gravity¶
Options to control global gravity used for physic effects.
See the Physics Introduction for more information.
Rigid Body World¶
The Rigid Body World is a group of Rigid Body objects, which holds settings that apply to all rigid bodies in this simulation.
See Rigid Body World for more information.
Simplify¶
- Subdivision
- Maximum number of Viewport/Render subdivisions to use for the Subdivision Modifier
- Child Particles
- Percentage of Child Particles to see in the Viewport/Render.
- Use Camera Cull
Automatically culls objects based on the camera frustum.
- Margin
- Margin for the camera space culling.