Views¶
View Global/Local¶
Reference
NumpadSlash
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes.
You can toggle between Global and Local View by selecting the option
from the View Menu or using the shortcut NumpadSlash
.
Note
These notes cover changes in local-view which are not immediately obvious.
- 3D Cursor
- In local-view the 3D cursor is not locked to the scene. Instead, each view has an independent cursor location.
- Layers
Local-view bypasses layers, using only the selected objects when entering local-view. Although new objects may be added while in local-view.
Its also possible to send objects out of local view, using
, which can be useful to further isolate a selection.- Preview Renders
- Preview renders will still use lamps outside the local-view, this allows you to quickly render previews without having to remember to select all lamps when entering local-view.
Tip
Accidentally pressing NumpadSlash
can happen rather often if you are new to Blender,
so if a bunch of the objects in your scene seem to have mysteriously vanished, try turning off local view.
Quad View¶
Reference
Ctrl-Alt-Q
Toggling Quad View will split the 3D View into four views: Three Orthographic “side views” and one Camera/User View. This view will allow you to instantly see your model from a number of view points. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view.
Shortcuts for all views at once:
- View All
Ctrl-Home
- View Selected
Ctrl-NumpadPeriod
Note
Quad View is different from splitting the area and aligning the view manually. In Quad View, the four views are still part of a single 3D View. So they share the same draw options and layers.
Options¶
These options can be found in
.- Lock
- If you want to be able to rotate each view, you can un-check the Locked option.
- Box
- Syncs view position between side views.
- Clip
- Clip objects based on what is visible in other side views.