Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Curves
Surfaces
Introduction
Structure
Primitives
Selecting
Editing
Properties
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Modeling
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Surfaces
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Surfaces
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Introduction
Finding Surface Tools
Visualization
Structure
Control Points, Rows and Grid
Weight
Primitives
Common Options
Selecting
Select Menu
Editing
Translation, Rotation, Scale
Advanced Transform Tools
NURBS Control Points Settings
Adding or Extruding
Opening or Closing a Surface
Duplication
Deleting Elements
Joining or Merging Surfaces
Subdivision
Spin
Switch Direction
Other Specials Options
Properties
Shape
Active Spline