Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Selecting
      • Editing
      • Properties
      • Mesh Display
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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MeshesΒΆ

  • Introduction
    • Modeling Modes
    • Visualization
    • Tool Shelf
    • Properties Region
  • Structure
    • Vertices
    • Edges
    • Faces
    • Loops
  • Primitives
    • Common Options
    • Plane
    • Cube
    • Circle
    • UV Sphere
    • Icosphere
    • Cylinder
    • Cone
    • Torus
    • Grid
    • Monkey
  • Selecting
    • Introduction
    • Advanced
    • Edges & Faces
  • Editing
    • Introduction
    • Basics
    • Mesh Options
    • Vertex Tools
    • Edge Tools
    • Face Tools
    • Normals
    • Smoothing
    • Transformation
    • Duplicating
    • Subdividing
    • Clean up
    • Miscellaneous Editing Tools
    • Data Transfer
  • Properties
    • Object Data
    • Vertex Groups
  • Mesh Display
    • Overlays
    • Normals
    • Show Extra
  • Mesh Analysis
    • Overhang
    • Thickness
    • Intersections
    • Distortion
    • Sharp Edges
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