Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Selecting
Editing
Properties
Mesh Display
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Modeling
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Meshes
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Meshes
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Introduction
Modeling Modes
Visualization
Tool Shelf
Properties Region
Structure
Vertices
Edges
Faces
Loops
Primitives
Common Options
Plane
Cube
Circle
UV Sphere
Icosphere
Cylinder
Cone
Torus
Grid
Monkey
Selecting
Introduction
Advanced
Edges & Faces
Editing
Introduction
Basics
Mesh Options
Vertex Tools
Edge Tools
Face Tools
Normals
Smoothing
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Properties
Object Data
Vertex Groups
Mesh Display
Overlays
Normals
Show Extra
Mesh Analysis
Overhang
Thickness
Intersections
Distortion
Sharp Edges