IK Solver Constraint

The Inverse Kinematics constraint implements the inverse kinematics armature posing technique. Hence, it is only available for bones. To quickly create an IK constraint with a target, select a bone in pose mode, and press Shift-I.

This constraint is fully documented in the Inverse Kinematics page, part of the rigging chapter.

Options

../../../_images/rigging_constraints_tracking_ik-solver.png

Inverse Kinematics panel.

Target
Data ID used to select the an armature.
Pole Target
Object for pole rotation.
Iterations
Maximum number of solving iterations.
Chain Length

How many bones are included in the IK effect. Set to 0 to include all bones.

Use Tail
Include bone’s tail as last element in chain.
Stretch
Enable IK stretching.
Weight
Position
For Tree-IK: Weight of position control for this target.
Rotation
Chain follow rotation of target.
Target
Disable for targetless IK.
Rotation
Chain follows rotation of target.