Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Properties
Structure
Skinning
Posing
Introduction
Selecting
Editing
Bone Constraints
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Posing
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Bone Constraints
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Bone Constraints
¶
Introduction
Inverse Kinematics
¶
Introduction
Spline IK